You can join the discussion on Bethesda forcing No Matter Studios to change their game's name on the OC3D Forums. To say the least, this trademark dispute was frivolous, not accomplishing anything of value other than stomping down a small development house under Bethesda's mighty treads. JanuPS4 Pro Prepare to lift your lighters in the air: 2021 will be one of the final years that the PS4 is properly supported as the main Sony console, especially.While Bethesda/Zenimax has every right to defend their trademarks, it is ludicrous to think that No Matter Studios was any threat to them, especially given the stark differences in their games. ![]() One that will no doubt shape our company moving forward. This is really something no starting company should have to deal with let alone a tiny team of 3, So the fa ct that we came out the other end intact still developing the game was a win. We’ve received lots of emails and messages from our backers asking us to take our time and not rush PFTG, which we really appreciate. Worrying about the outcome if we went to trial, if we’d lose our fans or walk away from the mark and still potentially get sued for millions on trademark infringement. As we’ve mentioned before, we’re not ready to throw out a specific 2018 date for the initial release yet, especially without seeing the feedback from the upcoming Closed Alpha. Similarly as in the original title that was released on PlayStation 2, the base of the gameplay in Prey for the Gods for PC, PS4 and XONE is based on duels. It was something that kept me up many nights, and no doubt shifted our focus from our game frequently. At this time the studio is simply happy that they are still able to develop their game freely and that this tedious trademark dispute is behind them. ![]() No Matter is a small development studio that is comprised of just three full-time members, which is a mere ant when compared to the colossus that is Bethesda/Zenimax. Thankfully No Matter Studios' agreement with Zenimax/Bethesda allows the developer to use the game's original logo, which shows a woman that is kneeling in prayer in place of the E in Prey. The Game quickly smashed its Kickstarter goals, earning more than $500,000. Praey of the Gods was revealed in 2015 as a Shadow of the Colossus-inspired experience, where a lone hero is sent to the edge of a dying world to discover why it is gripped by an eternal Winter.
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